weatherless...................94.17863% balance.......................45.75532% offense.......................40.53659% hyperoffense.................. 7.76794% voltturn...................... 4.83477% semistall..................... 3.69682% rain.......................... 3.29580% stall......................... 2.24333% hail.......................... 1.83860% monotype...................... 1.09401% sun........................... 0.51343% monopsychic................... 0.48233% choice........................ 0.40193% monoelectric.................. 0.36878% trickroom..................... 0.26923% rainoffense................... 0.24031% hailoffense................... 0.21771% sand.......................... 0.17354% monoflying.................... 0.10596% monobug....................... 0.05700% monoice....................... 0.05408% dragmag....................... 0.02870% sunoffense.................... 0.01631% tailwind...................... 0.01605% tricksun...................... 0.00907% monofire...................... 0.00886% mononormal.................... 0.00700% monograss..................... 0.00441% monowater..................... 0.00255% monoghost..................... 0.00226% monopoison.................... 0.00077% trickhail..................... 0.00059% monofairy..................... 0.00046% monosteel..................... 0.00042% monorock...................... 0.00030% monofighting.................. 0.00029% sandoffense................... 0.00010% monodragon.................... 0.00003% monoground.................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% multiweather.................. 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.016) |### -1.5|#### |#### -1.0|######### |############ -0.5|################## |######################### 0.0|############################## |########################## +0.5|########################## |################## +1.0|##### |##### +1.5|# |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.52%