weatherless...................96.78742% balance.......................52.25340% offense.......................35.81222% voltturn...................... 7.19720% hyperoffense.................. 6.22577% stall......................... 3.08291% semistall..................... 2.62570% rain.......................... 1.92882% hail.......................... 0.77642% sun........................... 0.38953% choice........................ 0.21654% dragmag....................... 0.17739% trickroom..................... 0.13984% sand.......................... 0.11780% monotype...................... 0.11385% hailoffense................... 0.09209% rainoffense................... 0.07761% monoflying.................... 0.04408% monopsychic................... 0.03903% monoice....................... 0.01797% tailwind...................... 0.00733% monoelectric.................. 0.00655% sunoffense.................... 0.00369% monobug....................... 0.00195% tricksun...................... 0.00181% monofire...................... 0.00139% monowater..................... 0.00103% monoghost..................... 0.00102% monograss..................... 0.00046% mononormal.................... 0.00035% monopoison.................... 0.00014% trickhail..................... 0.00004% monorock...................... 0.00003% monofairy..................... 0.00003% monosteel..................... 0.00002% monofighting.................. 0.00001% monodragon.................... 0.00000% sandoffense................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% multiweather.................. 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.116) |# -1.5|#### |## -1.0|##### |##### -0.5|############## |################ 0.0|############################## |################ +0.5|############################## |################# +1.0|## |### +1.5| |# +2.0| |## +2.5| more negative = more offensive, more positive = more stall one # = 0.66%