weatherless...................79.23019% balance.......................49.47536% offense.......................26.32743% hyperoffense..................16.46129% sand..........................14.22428% rain.......................... 5.44230% semistall..................... 5.37114% voltturn...................... 5.33762% stall......................... 2.36479% sandoffense................... 1.43571% sun........................... 1.04128% rainoffense................... 0.63967% monotype...................... 0.38423% monofighting.................. 0.29100% choice........................ 0.20837% monodragon.................... 0.08015% hail.......................... 0.06329% trickroom..................... 0.02756% monowater..................... 0.00748% sandstall..................... 0.00628% trapper....................... 0.00506% monoghost..................... 0.00258% monosteel..................... 0.00258% sunoffense.................... 0.00178% monoground.................... 0.00134% multiweather.................. 0.00134% monograss..................... 0.00067% monopsychic................... 0.00035% monoelectric.................. 0.00019% monofire...................... 0.00013% monodark...................... 0.00012% monoflying.................... 0.00009% mononormal.................... 0.00008% monoice....................... 0.00004% monobug....................... 0.00004% tricksun...................... 0.00000% monorock...................... 0.00000% tailwind...................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% dragmag....................... 0.00000% Stalliness (mean: -0.068) |#### -1.5|#### |######## -1.0|############## |########## -0.5|####### |###### 0.0|##################### |############################## +0.5|######### |######### +1.0|########## |### +1.5|## | +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.72%