weatherless...................62.14956% offense.......................51.14128% rain..........................26.15002% balance.......................24.05200% hyperoffense..................19.18178% sun...........................11.87897% rainoffense................... 5.83525% semistall..................... 3.74827% voltturn...................... 3.62402% multiweather.................. 3.02117% sand.......................... 2.51496% stall......................... 1.87667% monotype...................... 1.65071% choice........................ 1.49241% trickroom..................... 1.43856% sunoffense.................... 0.70364% trickrain..................... 0.50805% hail.......................... 0.34607% monoghost..................... 0.30327% monowater..................... 0.30143% sandoffense................... 0.28808% rainstall..................... 0.19742% monodragon.................... 0.18776% mononormal.................... 0.13806% trapper....................... 0.10584% monoelectric.................. 0.09802% monofairy..................... 0.09434% monofighting.................. 0.09388% monosteel..................... 0.08514% sunstall...................... 0.08422% monodark...................... 0.08329% monobug....................... 0.08099% monopsychic................... 0.07731% monoflying.................... 0.07225% dragmag....................... 0.05246% monofire...................... 0.04924% tricksun...................... 0.04648% monopoison.................... 0.04280% sandstall..................... 0.04096% monoice....................... 0.03728% monoground.................... 0.03221% tailwind...................... 0.02853% hailoffense................... 0.02761% monograss..................... 0.02577% monorock...................... 0.01841% gravity....................... 0.00138% allweather.................... 0.00046% tricksand..................... 0.00046% Stalliness (mean: -0.317) |## -1.5|########## |############# -1.0|############################ |############################## -0.5|############################## |######################### 0.0|##################### |################ +0.5|############ |########## +1.0|##### |#### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%