weatherless...................57.45286% offense.......................38.73205% rain..........................31.54463% balance.......................28.55259% hyperoffense..................21.00785% sun...........................13.16994% rainoffense................... 8.22191% semistall..................... 7.50954% stall......................... 4.19797% voltturn...................... 3.65703% trickroom..................... 3.25921% multiweather.................. 2.94149% trickrain..................... 1.52716% choice........................ 1.21105% sand.......................... 0.69849% rainstall..................... 0.60132% sunoffense.................... 0.49903% monotype...................... 0.18212% sunstall...................... 0.13007% tricksun...................... 0.08499% hail.......................... 0.07891% dragmag....................... 0.03931% mononormal.................... 0.03468% monodragon.................... 0.02795% monowater..................... 0.02693% monoghost..................... 0.02653% monofighting.................. 0.02573% sandstall..................... 0.02110% sandoffense................... 0.01282% tailwind...................... 0.00721% monodark...................... 0.00709% monobug....................... 0.00668% monofairy..................... 0.00652% monoelectric.................. 0.00525% monosteel..................... 0.00478% monopoison.................... 0.00313% monoground.................... 0.00257% monoflying.................... 0.00223% monoice....................... 0.00211% monopsychic................... 0.00104% hailoffense................... 0.00094% monofire...................... 0.00044% trapper....................... 0.00030% monorock...................... 0.00016% monograss..................... 0.00015% allweather.................... 0.00000% gravity....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.136) |# -1.5|############### |############ -1.0|############################## |######################### -0.5|###################### |#################### 0.0|################## |################# +0.5|################ |################## +1.0|########## |######## +1.5|###### |## +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%