weatherless...................64.27031% balance.......................33.43473% offense.......................32.17552% rain..........................25.76847% hyperoffense..................14.91135% sun...........................11.60338% semistall.....................11.04244% stall......................... 8.43597% rainoffense................... 4.04778% voltturn...................... 3.90582% multiweather.................. 2.27120% trickroom..................... 2.24840% rainstall..................... 1.29995% trickrain..................... 1.22097% sunoffense.................... 0.65808% choice........................ 0.63845% sand.......................... 0.56048% tricksun...................... 0.11441% sunstall...................... 0.08508% hail.......................... 0.06896% dragmag....................... 0.05066% monotype...................... 0.04743% sandstall..................... 0.01287% mononormal.................... 0.01249% monowater..................... 0.00992% monofighting.................. 0.00857% monodragon.................... 0.00671% monoghost..................... 0.00316% monodark...................... 0.00285% tailwind...................... 0.00135% monofairy..................... 0.00130% sandoffense................... 0.00115% monoground.................... 0.00055% monobug....................... 0.00052% monosteel..................... 0.00041% monoflying.................... 0.00029% monoelectric.................. 0.00028% monopoison.................... 0.00027% monoice....................... 0.00013% monopsychic................... 0.00010% hailoffense................... 0.00002% monofire...................... 0.00001% monograss..................... 0.00001% monorock...................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.159) |# -1.5|############# |############## -1.0|############################## |############################ -0.5|###################### |###################### 0.0|################## |##################### +0.5|###################### |############################## +1.0|######################## |############### +1.5|########### |###### +2.0|#### |## +2.5|#### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.34%