weatherless...................85.57302% offense.......................42.54424% balance.......................29.89324% hyperoffense..................21.34362% voltturn......................17.76176% sand.......................... 9.39539% semistall..................... 4.02718% sun........................... 3.59639% stall......................... 2.19172% rain.......................... 1.31312% choice........................ 1.17907% sandoffense................... 0.57746% trickroom..................... 0.57126% monotype...................... 0.34590% rainoffense................... 0.30032% sandstall..................... 0.28277% sunoffense.................... 0.27950% hail.......................... 0.17622% tricksun...................... 0.15639% dragmag....................... 0.10395% tailwind...................... 0.06845% monofairy..................... 0.06753% multiweather.................. 0.05292% monoghost..................... 0.04139% monodark...................... 0.03919% monoflying.................... 0.03454% monograss..................... 0.03051% hailoffense................... 0.03015% monobug....................... 0.02672% monofire...................... 0.02434% monofighting.................. 0.02370% tricksand..................... 0.02002% monopoison.................... 0.01563% monopsychic................... 0.01514% monoice....................... 0.00952% mononormal.................... 0.00913% monowater..................... 0.00830% monoelectric.................. 0.00542% monodragon.................... 0.00446% gravity....................... 0.00338% monosteel..................... 0.00276% sunstall...................... 0.00241% monorock...................... 0.00140% monoground.................... 0.00132% rainstall..................... 0.00132% trickhail..................... 0.00084% trapper....................... 0.00046% hailstall..................... 0.00005% trickrain..................... 0.00001% Stalliness (mean: -0.285) -2.0|### |########## -1.5|############# |################# -1.0|##################### |####################### -0.5|############################ |############################## 0.0|############################ |######################### +0.5|################## |############ +1.0|######## |#### +1.5|## |## +2.0|# |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.40%