weatherless...................86.39384% offense.......................37.01955% balance.......................30.74161% hyperoffense..................23.07900% voltturn......................19.64836% sand.......................... 9.86598% semistall..................... 5.56150% stall......................... 3.59835% sun........................... 2.65361% choice........................ 1.37627% rain.......................... 1.00710% sandoffense................... 0.48467% sandstall..................... 0.43558% trickroom..................... 0.38687% monotype...................... 0.27074% rainoffense................... 0.21871% sunoffense.................... 0.20893% tricksun...................... 0.16351% monofairy..................... 0.15935% hail.......................... 0.08932% dragmag....................... 0.06163% monoghost..................... 0.04488% tailwind...................... 0.03315% hailoffense................... 0.02166% monodark...................... 0.01638% monoflying.................... 0.01059% tricksand..................... 0.01040% multiweather.................. 0.00980% monofighting.................. 0.00831% monobug....................... 0.00792% monoice....................... 0.00567% monofire...................... 0.00510% monopoison.................... 0.00266% monowater..................... 0.00258% monopsychic................... 0.00228% gravity....................... 0.00220% monograss..................... 0.00216% monoelectric.................. 0.00206% sunstall...................... 0.00119% rainstall..................... 0.00059% mononormal.................... 0.00058% monosteel..................... 0.00038% monodragon.................... 0.00030% trickhail..................... 0.00008% trapper....................... 0.00006% monorock...................... 0.00006% monoground.................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.225) -2.0|##### |############ -1.5|################## |#################### -1.0|###################### |####################### -0.5|############################## |########################### 0.0|############################# |############################ +0.5|###################### |############### +1.0|############# |####### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.35%