weatherless...................85.36827% balance.......................31.19319% offense.......................29.68382% hyperoffense..................24.96982% voltturn......................20.44585% sand..........................11.91099% semistall..................... 7.96204% stall......................... 6.19113% sun........................... 1.87713% sandstall..................... 0.89851% rain.......................... 0.78524% choice........................ 0.66633% sandoffense................... 0.36172% trickroom..................... 0.16229% rainoffense................... 0.16112% sunoffense.................... 0.13843% monotype...................... 0.11939% tricksun...................... 0.06494% hail.......................... 0.05993% monoghost..................... 0.04225% monodark...................... 0.04213% monofairy..................... 0.02577% hailoffense................... 0.02157% tailwind...................... 0.01948% dragmag....................... 0.01685% tricksand..................... 0.00247% monoice....................... 0.00212% monofire...................... 0.00207% monoelectric.................. 0.00161% multiweather.................. 0.00155% monobug....................... 0.00114% monopsychic................... 0.00099% gravity....................... 0.00064% monofighting.................. 0.00035% monowater..................... 0.00031% monograss..................... 0.00031% monoflying.................... 0.00019% monopoison.................... 0.00010% monosteel..................... 0.00006% sunstall...................... 0.00005% mononormal.................... 0.00004% rainstall..................... 0.00004% trickhail..................... 0.00001% trapper....................... 0.00001% monodragon.................... 0.00001% monorock...................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.122) -2.0|###### |############ -1.5|##################### |###################### -1.0|############################ |####################### -0.5|############################## |################### 0.0|############################## |########################## +0.5|######################## |##################### +1.0|#################### |######### +1.5|###### |##### +2.0|##### |# +2.5|# |#### +3.0|# more negative = more offensive, more positive = more stall one # = 0.32%