weatherless...................93.67993% offense.......................41.84412% balance.......................34.91546% hyperoffense..................14.81464% voltturn......................13.97608% semistall..................... 5.85841% sun........................... 3.67504% stall......................... 2.56738% rain.......................... 1.51689% sunoffense.................... 0.99011% trickroom..................... 0.69749% sand.......................... 0.65318% hail.......................... 0.48662% choice........................ 0.37534% rainoffense................... 0.34182% monotype...................... 0.32738% sandstall..................... 0.20653% mononormal.................... 0.10735% tricksun...................... 0.08589% monograss..................... 0.07088% monofire...................... 0.06824% monoelectric.................. 0.04947% hailoffense................... 0.03245% tailwind...................... 0.01224% multiweather.................. 0.01166% monopoison.................... 0.00763% monoghost..................... 0.00739% monowater..................... 0.00481% monoice....................... 0.00453% monodragon.................... 0.00443% gravity....................... 0.00271% monofairy..................... 0.00137% monoflying.................... 0.00128% sandoffense................... 0.00002% monobug....................... 0.00001% Stalliness (mean: -0.109) |##### -1.5|########## |############## -1.0|################ |####################### -0.5|########################### |############################## 0.0|############################# |########################## +0.5|###################### |#################### +1.0|######### |####### +1.5|### |# +2.0|# |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.41%