sand..........................52.52937% weatherless...................46.08272% offense.......................34.67956% balance.......................30.94281% semistall.....................14.38050% hyperoffense..................10.81609% stall......................... 9.18105% sandstall..................... 5.61910% sandoffense................... 3.85756% dragmag....................... 3.07844% batonpass..................... 1.66640% rain.......................... 1.08311% rainoffense................... 0.35126% sun........................... 0.33432% monotype...................... 0.21336% choice........................ 0.17676% trapper....................... 0.12605% sunoffense.................... 0.11358% monowater..................... 0.06597% monopsychic................... 0.06369% voltturn...................... 0.03844% multiweather.................. 0.02980% monoflying.................... 0.02119% sunstall...................... 0.02089% rainstall..................... 0.01560% mononormal.................... 0.01493% monorock...................... 0.01199% monobug....................... 0.01140% monosteel..................... 0.00660% monoelectric.................. 0.00497% monograss..................... 0.00490% monofire...................... 0.00364% monoground.................... 0.00358% monodark...................... 0.00282% monopoison.................... 0.00221% monodragon.................... 0.00194% monoghost..................... 0.00159% monofighting.................. 0.00140% monoice....................... 0.00061% monofairy..................... 0.00031% hail.......................... 0.00027% Stalliness (mean: 0.192) |## -1.5|##### |################ -1.0|###################### |########################### -0.5|############################## |########################### 0.0|############################# |############################# +0.5|###################### |####################### +1.0|################ |######################### +1.5|################### |############# +2.0|##### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.32%