sand..........................64.40549% weatherless...................34.02575% balance.......................32.45650% offense.......................28.62534% semistall.....................21.36517% stall.........................10.04063% hyperoffense.................. 7.51237% sandstall..................... 3.99695% sandoffense................... 3.23244% dragmag....................... 3.11892% rain.......................... 1.50718% batonpass..................... 1.35409% rainoffense................... 1.22379% choice........................ 0.13867% sun........................... 0.09745% multiweather.................. 0.03586% sunstall...................... 0.02927% sunoffense.................... 0.02213% monotype...................... 0.01924% trapper....................... 0.01380% monopsychic................... 0.01354% voltturn...................... 0.01345% monoflying.................... 0.00365% monowater..................... 0.00168% monobug....................... 0.00013% monoelectric.................. 0.00011% monorock...................... 0.00007% mononormal.................... 0.00003% monograss..................... 0.00002% monodragon.................... 0.00001% monopoison.................... 0.00000% rainstall..................... 0.00000% monoghost..................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% hail.......................... 0.00000% Stalliness (mean: 0.392) |# -1.5|###### |########## -1.0|####################### |######################### -0.5|################### |################### 0.0|#################### |###################### +0.5|####################### |############################## +1.0|############################# |############################# +1.5|########################## |############ +2.0|######### |#### +2.5|# more negative = more offensive, more positive = more stall one # = 0.32%