sand..........................49.32252% weatherless...................47.21863% hyperoffense..................38.56106% offense.......................37.77020% sandoffense...................18.50717% balance.......................15.26559% stall......................... 4.95608% voltturn...................... 3.54506% semistall..................... 3.44707% sandstall..................... 3.11181% hail.......................... 2.05265% dragmag....................... 1.84017% rain.......................... 1.72868% choice........................ 1.03377% rainoffense................... 1.01884% trickroom..................... 0.91970% tricksand..................... 0.54798% monotype...................... 0.43463% multiweather.................. 0.34705% monoflying.................... 0.26530% hailstall..................... 0.24996% hailoffense................... 0.18257% monosteel..................... 0.07049% gravity....................... 0.04271% monowater..................... 0.04047% sun........................... 0.02457% monobug....................... 0.02117% monorock...................... 0.01531% trickrain..................... 0.01171% monofighting.................. 0.01024% monoice....................... 0.00851% sunoffense.................... 0.00829% trickhail..................... 0.00537% monofire...................... 0.00085% monoground.................... 0.00058% monopsychic................... 0.00056% monoghost..................... 0.00050% tailwind...................... 0.00044% monograss..................... 0.00040% monodark...................... 0.00034% monoelectric.................. 0.00013% monodragon.................... 0.00008% monopoison.................... 0.00006% mononormal.................... 0.00002% monofairy..................... 0.00000% Stalliness (mean: -0.526) -2.0|### |########## -1.5|################# |############################## -1.0|############################# |########################### -0.5|################## |############## 0.0|######### |########### +0.5|##### |###### +1.0|###### |### +1.5|## |### +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%