weatherless...................51.83249% sand..........................43.89219% hyperoffense..................39.01668% offense.......................35.15645% sandoffense...................16.18188% balance.......................14.61341% stall......................... 7.32803% voltturn...................... 5.19032% sandstall..................... 5.09054% semistall..................... 3.88542% rain.......................... 3.05227% dragmag....................... 1.64606% rainoffense................... 1.47423% hail.......................... 1.35732% trickroom..................... 0.74524% choice........................ 0.59213% monotype...................... 0.29897% hailstall..................... 0.26192% monoflying.................... 0.25825% multiweather.................. 0.16750% tricksand..................... 0.11644% gravity....................... 0.05353% hailoffense................... 0.05092% sun........................... 0.03322% monosteel..................... 0.01191% monofighting.................. 0.00939% monoice....................... 0.00699% sunoffense.................... 0.00608% monowater..................... 0.00554% monobug....................... 0.00476% trickrain..................... 0.00408% monorock...................... 0.00201% trickhail..................... 0.00179% monograss..................... 0.00012% monoghost..................... 0.00007% tailwind...................... 0.00005% monopsychic................... 0.00002% monodark...................... 0.00001% monodragon.................... 0.00001% monoelectric.................. 0.00001% monoground.................... 0.00001% mononormal.................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.482) -2.0|### |############## -1.5|################## |##################### -1.0|########################## |############################## -0.5|############## |######### 0.0|##### |########## +0.5|### |###### +1.0|####### |#### +1.5|## |##### +2.0|### |#### +2.5|# more negative = more offensive, more positive = more stall one # = 0.54%