weatherless...................69.14463% offense.......................46.14308% balance.......................39.44012% sun...........................14.91446% sand.......................... 9.30016% semistall..................... 7.60498% rain.......................... 6.40747% hyperoffense.................. 6.03421% trickroom..................... 2.59720% tailwind...................... 2.45723% hail.......................... 2.17729% multiweather.................. 1.75739% voltturn...................... 1.72628% monotype...................... 1.71073% dragmag....................... 1.43079% stall......................... 0.77760% monowater..................... 0.38880% sandoffense................... 0.35770% sunoffense.................... 0.32659% monobug....................... 0.23328% hailoffense................... 0.23328% batonpass..................... 0.20218% monofire...................... 0.20218% monograss..................... 0.18663% choice........................ 0.17107% trickhail..................... 0.15552% sandstall..................... 0.13997% monodark...................... 0.13997% tricksand..................... 0.12442% monopsychic................... 0.10886% monoelectric.................. 0.10886% rainoffense................... 0.07776% gravity....................... 0.06221% monofighting.................. 0.06221% monoghost..................... 0.06221% monoice....................... 0.06221% mononormal.................... 0.06221% monoflying.................... 0.04666% monopoison.................... 0.03110% trapper....................... 0.03110% monofairy..................... 0.01555% Stalliness (mean: -0.006) |## -1.5|### |#### -1.0|######## |############## -0.5|###################### |######################### 0.0|############################## |############################ +0.5|################ |########## +1.0|########## |######## +1.5|# | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%