weatherless...................68.49450% offense.......................45.24874% balance.......................38.95020% sun...........................16.35016% sand.......................... 9.21889% semistall..................... 8.75753% hyperoffense.................. 6.29748% rain.......................... 5.94091% tailwind...................... 3.26222% trickroom..................... 3.03810% voltturn...................... 2.17913% hail.......................... 2.11399% multiweather.................. 1.90474% monotype...................... 1.21211% dragmag....................... 1.04174% stall......................... 0.74604% monowater..................... 0.49604% sandoffense................... 0.46400% hailoffense................... 0.32666% sunoffense.................... 0.27472% batonpass..................... 0.21218% trickhail..................... 0.19599% choice........................ 0.14713% tricksand..................... 0.12707% monobug....................... 0.12411% monograss..................... 0.09061% monofire...................... 0.08961% gravity....................... 0.08756% monopsychic................... 0.07686% monoghost..................... 0.06905% monofighting.................. 0.06313% rainoffense................... 0.05459% monoelectric.................. 0.04674% monodark...................... 0.04314% sandstall..................... 0.04295% mononormal.................... 0.04244% monoice....................... 0.02580% monopoison.................... 0.02330% monoflying.................... 0.01868% trapper....................... 0.00610% monofairy..................... 0.00262% Stalliness (mean: 0.003) |## -1.5|### |#### -1.0|####### |############ -0.5|################### |####################### 0.0|############################## |############################# +0.5|############### |######## +1.0|########## |######## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.58%