weatherless...................74.72885% offense.......................47.61268% balance.......................30.18689% sun...........................16.82883% semistall.....................14.56242% hyperoffense.................. 6.66534% tailwind...................... 6.43387% sand.......................... 5.29263% trickroom..................... 4.39270% rain.......................... 3.40556% voltturn...................... 3.32664% multiweather.................. 1.22811% hail.......................... 1.16554% stall......................... 0.97267% monotype...................... 0.62300% monowater..................... 0.53708% dragmag....................... 0.45781% sandoffense................... 0.39535% trickhail..................... 0.39079% choice........................ 0.09166% hailoffense................... 0.07244% gravity....................... 0.06672% sunoffense.................... 0.05644% tricksand..................... 0.05458% monoghost..................... 0.05151% monobug....................... 0.01410% mononormal.................... 0.00514% monoice....................... 0.00513% monofire...................... 0.00351% monoelectric.................. 0.00329% monograss..................... 0.00287% batonpass..................... 0.00103% monodark...................... 0.00017% trapper....................... 0.00014% monoflying.................... 0.00012% monopoison.................... 0.00009% rainoffense................... 0.00001% monopsychic................... 0.00001% sandstall..................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.010) |### -1.5|##### |# -1.0|####### |########### -0.5|################ |################## 0.0|############################## |###################### +0.5|######### |#### +1.0|########### |############ +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.66%