weatherless...................82.62548% semistall.....................35.56372% balance.......................33.34679% offense.......................29.20384% sun...........................12.52396% trickroom..................... 5.03002% sand.......................... 3.21149% tailwind...................... 1.56238% hail.......................... 1.45413% rain.......................... 1.19894% trickhail..................... 1.09422% stall......................... 1.01314% hyperoffense.................. 0.87251% voltturn...................... 0.84834% multiweather.................. 0.78460% sandoffense................... 0.34432% dragmag....................... 0.30630% sunoffense.................... 0.05453% choice........................ 0.04751% monotype...................... 0.04536% gravity....................... 0.04322% monowater..................... 0.04255% tricksand..................... 0.00228% monoghost..................... 0.00155% mononormal.................... 0.00044% monobug....................... 0.00043% monoice....................... 0.00019% monograss..................... 0.00010% monofire...................... 0.00008% hailoffense................... 0.00007% monoelectric.................. 0.00001% monodark...................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% batonpass..................... 0.00000% monopoison.................... 0.00000% rainoffense................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.446) | -1.5| |# -1.0|## |## -0.5|######## |############# 0.0|############################## |####################### +0.5|############ |## +1.0|######################## |############################ +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.67%