weatherless...................75.22644% balance.......................39.42969% offense.......................36.10780% sand..........................17.41266% hyperoffense..................13.21061% sun........................... 6.77941% semistall..................... 6.59406% voltturn...................... 5.23133% stall......................... 4.65785% rain.......................... 2.38104% multiweather.................. 2.29847% monotype...................... 0.89568% sandoffense................... 0.83099% trickroom..................... 0.73433% sandstall..................... 0.64565% hail.......................... 0.53214% dragmag....................... 0.48594% sunoffense.................... 0.40298% choice........................ 0.27743% mononormal.................... 0.13359% monobug....................... 0.11729% rainoffense................... 0.11290% hailstall..................... 0.08899% monowater..................... 0.08508% sunstall...................... 0.08215% monopsychic................... 0.08159% monofighting.................. 0.06462% monosteel..................... 0.05392% monofire...................... 0.05389% monoice....................... 0.04432% monodark...................... 0.04367% monorock...................... 0.04155% rainstall..................... 0.04140% tailwind...................... 0.03944% monoground.................... 0.03862% monofairy..................... 0.03614% monoelectric.................. 0.03563% monograss..................... 0.03352% monoghost..................... 0.03085% monoflying.................... 0.02301% hailoffense................... 0.01799% monodragon.................... 0.01625% monopoison.................... 0.01451% tricksand..................... 0.01363% trickhail..................... 0.01311% trapper....................... 0.00502% allweather.................... 0.00456% gravity....................... 0.00334% tricksun...................... 0.00092% Stalliness (mean: 0.015) -2.0|## |#### -1.5|####### |########## -1.0|############## |################# -0.5|################### |######################### 0.0|############################## |############################# +0.5|##################### |################## +1.0|########### |####### +1.5|#### |### +2.0|## |# +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%