weatherless...................75.78676% balance.......................39.62958% offense.......................31.84447% sand..........................19.88920% hyperoffense..................15.29139% semistall..................... 7.09642% voltturn...................... 6.28553% stall......................... 6.13814% sun........................... 5.44743% multiweather.................. 2.96936% rain.......................... 1.58277% sandstall..................... 1.30666% sandoffense................... 0.57492% trickroom..................... 0.56459% dragmag....................... 0.47958% hail.......................... 0.27102% monotype...................... 0.23365% sunoffense.................... 0.17815% rainoffense................... 0.11410% choice........................ 0.09599% sunstall...................... 0.06834% monofighting.................. 0.04504% hailstall..................... 0.03751% tailwind...................... 0.03672% monodark...................... 0.03495% rainstall..................... 0.03381% monosteel..................... 0.02383% mononormal.................... 0.02198% monoground.................... 0.02063% monoice....................... 0.01629% monowater..................... 0.01355% monofire...................... 0.01332% monopsychic................... 0.00875% monograss..................... 0.00874% trickhail..................... 0.00768% monobug....................... 0.00762% monofairy..................... 0.00682% tricksand..................... 0.00658% hailoffense................... 0.00654% monoghost..................... 0.00421% monorock...................... 0.00383% gravity....................... 0.00359% monoflying.................... 0.00240% monoelectric.................. 0.00239% trapper....................... 0.00146% monodragon.................... 0.00085% allweather.................... 0.00036% monopoison.................... 0.00029% tricksun...................... 0.00000% Stalliness (mean: 0.031) -2.0|## |###### -1.5|######## |########### -1.0|############# |############### -0.5|############### |#################### 0.0|########################### |############################## +0.5|#################### |################# +1.0|########### |####### +1.5|#### |#### +2.0|### |### +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%