weatherless...................77.31320% balance.......................34.38150% offense.......................27.92485% sand..........................20.92913% hyperoffense..................19.68933% semistall..................... 9.24915% stall......................... 8.75517% sun........................... 4.83247% voltturn...................... 4.10395% multiweather.................. 4.01503% trickroom..................... 1.44843% rain.......................... 0.79009% sandoffense................... 0.78736% sandstall..................... 0.77979% dragmag....................... 0.52154% hail.......................... 0.15029% monotype...................... 0.11109% choice........................ 0.09414% monofighting.................. 0.05225% hailstall..................... 0.04408% monosteel..................... 0.04226% sunoffense.................... 0.03364% rainoffense................... 0.02780% sunstall...................... 0.01282% gravity....................... 0.01250% tailwind...................... 0.00760% rainstall..................... 0.00418% monofire...................... 0.00362% monodark...................... 0.00305% monoground.................... 0.00260% monograss..................... 0.00204% tricksand..................... 0.00140% monowater..................... 0.00112% monopsychic................... 0.00094% mononormal.................... 0.00069% monobug....................... 0.00063% monoice....................... 0.00061% hailoffense................... 0.00055% monoghost..................... 0.00045% monofairy..................... 0.00031% monorock...................... 0.00028% monoflying.................... 0.00023% monoelectric.................. 0.00009% allweather.................... 0.00004% trickhail..................... 0.00003% monodragon.................... 0.00002% trapper....................... 0.00002% monopoison.................... 0.00001% tricksun...................... 0.00000% Stalliness (mean: 0.034) -2.0|#### |######### -1.5|########## |##################### -1.0|###################### |################ -0.5|############### |################## 0.0|############################## |############################# +0.5|######################## |################# +1.0|################ |########## +1.5|##### |######## +2.0|#### |### +2.5|###### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.37%