weatherless...................90.40565% offense.......................42.84868% hyperoffense..................36.36102% balance.......................15.67568% batonpass.....................10.22585% monotype...................... 9.81614% sun........................... 4.57116% rain.......................... 4.20547% stall......................... 2.98649% dragmag....................... 2.73254% monopsychic................... 2.23648% semistall..................... 2.12813% monobug....................... 2.07057% sand.......................... 1.89618% monoghost..................... 1.79122% voltturn...................... 1.64562% multiweather.................. 1.55419% monoelectric.................. 1.45261% mononormal.................... 1.44076% sunoffense.................... 1.27654% trapper....................... 1.12078% choice........................ 1.08523% rainoffense................... 0.88884% monoflying.................... 0.78387% monorock...................... 0.75170% monodragon.................... 0.54515% monowater..................... 0.52653% hail.......................... 0.52484% monosteel..................... 0.52145% sandoffense................... 0.43003% monopoison.................... 0.27258% monodark...................... 0.21840% monograss..................... 0.21163% monofairy..................... 0.15406% monoground.................... 0.15068% monofire...................... 0.11513% monofighting.................. 0.08634% trickroom..................... 0.08127% hailoffense................... 0.07280% monoice....................... 0.05079% tailwind...................... 0.02878% sandstall..................... 0.02201% gravity....................... 0.02032% fear.......................... 0.01185% sunstall...................... 0.01016% allweather.................... 0.00677% swagplay...................... 0.00508% rainstall..................... 0.00339% trickrain..................... 0.00339% Stalliness (mean: -0.652) |# -3.0|# |### -2.0|######### |#################### -1.0|############################## |############################## 0.0|#################### |######### +1.0|##### |## +2.0|# |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.76%