weatherless...................93.80940% offense.......................46.05672% hyperoffense..................31.53804% balance.......................16.93595% batonpass.....................10.47197% monotype...................... 6.28790% dragmag....................... 3.70540% stall......................... 3.25534% rain.......................... 3.13019% sun........................... 2.74532% semistall..................... 2.21394% voltturn...................... 2.16093% monopsychic................... 1.83683% monobug....................... 1.31628% trapper....................... 1.16890% monoelectric.................. 1.05185% sand.......................... 1.04220% multiweather.................. 1.01860% monoghost..................... 0.96260% choice........................ 0.94094% rainoffense................... 0.75327% sunoffense.................... 0.74842% mononormal.................... 0.65915% monoflying.................... 0.53170% monosteel..................... 0.39283% monodragon.................... 0.34897% hail.......................... 0.31518% monowater..................... 0.30224% monorock...................... 0.29490% sandoffense................... 0.24485% monopoison.................... 0.12333% monograss..................... 0.11794% monodark...................... 0.09276% monofairy..................... 0.09135% monoground.................... 0.08604% trickroom..................... 0.06858% monofire...................... 0.04659% hailoffense................... 0.03607% monofighting.................. 0.03108% gravity....................... 0.01991% monoice....................... 0.01180% fear.......................... 0.00799% sunstall...................... 0.00738% tailwind...................... 0.00542% trickrain..................... 0.00525% rainstall..................... 0.00512% swagplay...................... 0.00434% sandstall..................... 0.00379% allweather.................... 0.00374% Stalliness (mean: -0.564) | -3.0|# |### -2.0|####### |################ -1.0|############################ |############################## 0.0|###################### |######## +1.0|##### |## +2.0|# |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.81%