weatherless...................98.07846% offense.......................47.04878% hyperoffense..................23.22353% balance.......................21.08234% batonpass..................... 7.53525% dragmag....................... 5.60788% stall......................... 5.20826% monotype...................... 4.92074% semistall..................... 3.43709% voltturn...................... 2.48460% monopsychic................... 2.31030% rain.......................... 1.18581% monoelectric.................. 1.18273% trapper....................... 0.79458% sun........................... 0.63175% monobug....................... 0.39897% mononormal.................... 0.37969% choice........................ 0.36771% monoghost..................... 0.30072% monowater..................... 0.28514% sand.......................... 0.24805% rainoffense................... 0.24236% monoflying.................... 0.22458% multiweather.................. 0.19307% sunoffense.................... 0.14071% monodragon.................... 0.10644% monosteel..................... 0.06313% hail.......................... 0.04989% sandoffense................... 0.04561% monoground.................... 0.04140% monopoison.................... 0.03565% monorock...................... 0.03200% monodark...................... 0.02033% monograss..................... 0.02019% trickroom..................... 0.01865% monofire...................... 0.01307% monofairy..................... 0.01070% rainstall..................... 0.00793% hailoffense................... 0.00479% trickrain..................... 0.00333% fear.......................... 0.00281% monofighting.................. 0.00104% gravity....................... 0.00064% tailwind...................... 0.00048% allweather.................... 0.00025% sandstall..................... 0.00022% monoice....................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.367) | -3.0| |### -2.0|##### |########### -1.0|####################### |############################## 0.0|########################## |######### +1.0|###### |## +2.0|# |#### +3.0| | more negative = more offensive, more positive = more stall one # = 0.82%