weatherless...................99.31558% offense.......................46.09330% balance.......................24.83699% hyperoffense..................15.07095% dragmag....................... 8.53269% batonpass..................... 8.37666% stall......................... 8.04639% semistall..................... 5.95236% voltturn...................... 3.44872% monotype...................... 1.27481% trapper....................... 0.65537% rain.......................... 0.54726% mononormal.................... 0.51645% monoflying.................... 0.22787% monoelectric.................. 0.17101% monowater..................... 0.13831% monopsychic................... 0.11485% sun........................... 0.11435% choice........................ 0.10988% monoghost..................... 0.06261% sand.......................... 0.03891% monobug....................... 0.03814% rainoffense................... 0.03775% monodragon.................... 0.02442% multiweather.................. 0.02136% sunoffense.................... 0.02125% monofire...................... 0.01322% monopoison.................... 0.01151% monodark...................... 0.00747% sandoffense................... 0.00629% rainstall..................... 0.00629% hail.......................... 0.00532% monoground.................... 0.00531% monorock...................... 0.00363% trickroom..................... 0.00190% monosteel..................... 0.00157% monofairy..................... 0.00124% hailoffense................... 0.00086% fear.......................... 0.00016% trickrain..................... 0.00013% gravity....................... 0.00004% monofighting.................. 0.00003% tailwind...................... 0.00002% allweather.................... 0.00002% monograss..................... 0.00000% sandstall..................... 0.00000% monoice....................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.107) | -3.0| |# -2.0|## |###### -1.0|###################### |############################## 0.0|############################# |########### +1.0|########### |### +2.0|## |###### +3.0| | more negative = more offensive, more positive = more stall one # = 0.81%