weatherless...................62.92729% offense.......................48.88449% balance.......................38.26795% rain..........................12.63332% sun...........................10.51939% hail..........................10.20319% sand.......................... 9.22515% trickroom..................... 6.59432% semistall..................... 5.35381% hyperoffense.................. 4.97626% multiweather.................. 4.29562% voltturn...................... 4.17952% monotype...................... 3.92267% stall......................... 2.51749% tricksun...................... 2.02683% tailwind...................... 1.83861% monowater..................... 1.26678% rainoffense................... 0.63974% monoice....................... 0.54261% choice........................ 0.52294% hailoffense................... 0.48189% tricksand..................... 0.39967% batonpass..................... 0.34180% monopsychic................... 0.32270% monopoison.................... 0.32176% monoflying.................... 0.26503% monofairy..................... 0.19223% monodragon.................... 0.18290% sunoffense.................... 0.17376% trickrain..................... 0.16432% monograss..................... 0.15932% monobug....................... 0.12770% monofire...................... 0.12247% gravity....................... 0.09077% sandoffense................... 0.08707% monodark...................... 0.08376% sandstall..................... 0.08203% monoghost..................... 0.07815% monoelectric.................. 0.06801% monoground.................... 0.06044% mononormal.................... 0.04457% monofighting.................. 0.03080% monorock...................... 0.02827% dragmag....................... 0.02686% monosteel..................... 0.02652% trickhail..................... 0.01536% rainstall..................... 0.00720% hailstall..................... 0.00129% Stalliness (mean: -0.011) -2.0|# | -1.5|# |#### -1.0|######## |##################### -0.5|######################## |############################## 0.0|######################### |######################## +0.5|################ |############## +1.0|####### |###### +1.5|# |### +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.53%