weatherless...................64.96012% offense.......................51.77009% balance.......................38.64490% hail..........................14.18722% rain..........................11.03529% sun...........................10.41083% trickroom..................... 7.44885% voltturn...................... 5.70039% multiweather.................. 5.41913% sand.......................... 5.10996% stall......................... 3.55005% monotype...................... 3.17050% hyperoffense.................. 3.12632% semistall..................... 2.90864% tricksun...................... 2.71100% tailwind...................... 2.49954% monowater..................... 1.22276% choice........................ 1.02405% monoice....................... 0.54611% batonpass..................... 0.46546% monopoison.................... 0.44210% rainoffense................... 0.40672% monopsychic................... 0.22569% hailoffense................... 0.17576% monofairy..................... 0.16148% monoflying.................... 0.14599% gravity....................... 0.14046% sunoffense.................... 0.11412% trickrain..................... 0.09851% monoground.................... 0.08867% monofire...................... 0.08574% monodragon.................... 0.07820% tricksand..................... 0.06829% monoghost..................... 0.05080% sandstall..................... 0.03689% mononormal.................... 0.02086% monobug....................... 0.01998% monoelectric.................. 0.01907% sandoffense................... 0.01821% dragmag....................... 0.01801% monosteel..................... 0.01711% monodark...................... 0.01611% monograss..................... 0.01577% monofighting.................. 0.01404% trickhail..................... 0.00451% monorock...................... 0.00001% rainstall..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.013) -2.0| | -1.5|# |### -1.0|##### |############################ -0.5|######################### |############################## 0.0|##################### |##################### +0.5|############## |################# +1.0|######### |### +1.5|# |###### +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.54%