weatherless...................74.62739% offense.......................33.99566% balance.......................33.34367% stall.........................19.22695% sun...........................13.24490% voltturn......................10.37540% semistall..................... 8.52142% sand.......................... 7.67370% hyperoffense.................. 4.91229% rain.......................... 4.25942% sunstall...................... 1.83096% sandstall..................... 0.81607% dragmag....................... 0.78744% hail.......................... 0.77839% trickroom..................... 0.72533% choice........................ 0.56258% multiweather.................. 0.49654% rainstall..................... 0.38256% sunoffense.................... 0.38230% hailoffense................... 0.14607% monotype...................... 0.14420% tricksun...................... 0.10584% sandoffense................... 0.07772% mononormal.................... 0.07370% monobug....................... 0.01847% monoground.................... 0.01784% monodark...................... 0.01134% monofairy..................... 0.00803% rainoffense................... 0.00673% monowater..................... 0.00491% monofighting.................. 0.00320% monoelectric.................. 0.00234% monograss..................... 0.00199% monoghost..................... 0.00079% monorock...................... 0.00054% monoice....................... 0.00052% monoflying.................... 0.00023% monosteel..................... 0.00016% trickhail..................... 0.00012% monofire...................... 0.00009% monopoison.................... 0.00009% monopsychic................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.556) -2.0|# |### -1.0|############ |########################### 0.0|################## |############################## +1.0|########### |######## +2.0|#### |# +3.0|########## more negative = more offensive, more positive = more stall one # = 0.76%