weatherless...................73.47643% offense.......................38.40354% balance.......................33.80374% hyperoffense..................13.65679% sand..........................11.10102% voltturn...................... 9.72940% semistall..................... 8.40494% rain.......................... 7.80821% stall......................... 5.73099% hail.......................... 5.08826% monotype...................... 4.06246% sun........................... 3.33531% trickroom..................... 2.08595% sandstall..................... 1.25111% choice........................ 1.14806% hailoffense................... 0.98389% multiweather.................. 0.76557% sunoffense.................... 0.60896% monobug....................... 0.57054% sandoffense................... 0.54201% monowater..................... 0.53095% rainoffense................... 0.44886% monoghost..................... 0.43547% monosteel..................... 0.40229% monoelectric.................. 0.27013% monopsychic................... 0.26606% monorock...................... 0.21948% monofairy..................... 0.21308% monoflying.................... 0.20376% tricksun...................... 0.20260% monofighting.................. 0.19270% monodragon.................... 0.19096% dragmag....................... 0.17873% monoice....................... 0.17233% mononormal.................... 0.16185% monoground.................... 0.14496% monofire...................... 0.14205% monopoison.................... 0.13157% monodark...................... 0.12517% hailstall..................... 0.12517% monograss..................... 0.11527% tailwind...................... 0.07510% rainstall..................... 0.05356% sunstall...................... 0.01630% trapper....................... 0.01514% allweather.................... 0.01048% gravity....................... 0.00640% trickhail..................... 0.00408% tricksand..................... 0.00408% trickrain..................... 0.00349% Stalliness (mean: 0.024) -2.0|#### |######### -1.0|################# |############################# 0.0|############################## |########################### +1.0|############## |###### +2.0|### |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.70%