weatherless...................65.43879% balance.......................39.30580% offense.......................26.38847% sand..........................16.16555% voltturn......................15.63425% semistall.....................12.51997% hyperoffense..................11.75483% rain..........................10.45717% stall.........................10.03094% hail.......................... 5.82351% sandstall..................... 3.60166% trickroom..................... 2.98321% sun........................... 2.78820% choice........................ 1.64470% hailoffense................... 1.10665% sunoffense.................... 1.06354% monotype...................... 0.83413% multiweather.................. 0.53670% dragmag....................... 0.33532% tricksun...................... 0.28190% rainoffense................... 0.27183% monoghost..................... 0.19116% monodragon.................... 0.18473% sandoffense................... 0.12187% monosteel..................... 0.07896% monodark...................... 0.07052% monowater..................... 0.05400% tailwind...................... 0.05318% monoground.................... 0.04889% allweather.................... 0.04120% monoice....................... 0.03814% monopoison.................... 0.03670% rainstall..................... 0.03295% monoelectric.................. 0.03290% monobug....................... 0.03214% mononormal.................... 0.02315% hailstall..................... 0.02167% monograss..................... 0.01229% sunstall...................... 0.01177% monofairy..................... 0.00988% monofire...................... 0.00914% monofighting.................. 0.00857% tricksand..................... 0.00463% monopsychic................... 0.00317% gravity....................... 0.00195% monorock...................... 0.00194% monoflying.................... 0.00167% trapper....................... 0.00151% trickhail..................... 0.00099% trickrain..................... 0.00003% Stalliness (mean: 0.296) -2.0|### |####### -1.0|######### |################# 0.0|######################## |############################## +1.0|################# |######## +2.0|##### |#### +3.0|## | more negative = more offensive, more positive = more stall one # = 0.80%