weatherless...................63.81504% balance.......................43.94304% offense.......................18.55346% rain..........................15.19196% sand..........................15.13093% voltturn......................14.85973% semistall.....................13.67737% stall.........................12.56953% hyperoffense..................11.25661% hail.......................... 4.06898% sandstall..................... 3.94733% trickroom..................... 2.60670% sun........................... 2.03986% choice........................ 1.03511% hailoffense................... 0.81981% monotype...................... 0.61540% dragmag....................... 0.49952% sunoffense.................... 0.36721% tricksun...................... 0.28889% monoghost..................... 0.20354% monodragon.................... 0.16130% rainoffense................... 0.13109% multiweather.................. 0.13045% monodark...................... 0.05692% monowater..................... 0.05673% sandoffense................... 0.05235% monosteel..................... 0.05084% allweather.................... 0.03524% monograss..................... 0.02865% monopoison.................... 0.02355% monoice....................... 0.01079% monobug....................... 0.01036% tailwind...................... 0.00949% hailstall..................... 0.00662% monofire...................... 0.00560% rainstall..................... 0.00428% sunstall...................... 0.00265% monoelectric.................. 0.00219% monoground.................... 0.00210% monofighting.................. 0.00160% gravity....................... 0.00144% mononormal.................... 0.00081% monofairy..................... 0.00057% trickhail..................... 0.00031% trapper....................... 0.00024% monorock...................... 0.00017% tricksand..................... 0.00011% monopsychic................... 0.00007% monoflying.................... 0.00006% trickrain..................... 0.00000% Stalliness (mean: 0.405) -2.0|### |######## -1.0|##### |############ 0.0|##################### |############################## +1.0|################ |######### +2.0|##### |##### +3.0|## | more negative = more offensive, more positive = more stall one # = 0.86%