weatherless...................79.50750% offense.......................45.73037% hyperoffense..................34.53180% balance.......................15.55548% rain.......................... 8.23465% sand.......................... 7.84277% voltturn...................... 4.93189% rainoffense................... 3.30960% sun........................... 2.71579% semistall..................... 2.34958% choice........................ 2.13567% hail.......................... 1.91834% stall......................... 1.83277% sunoffense.................... 0.86933% sandstall..................... 0.68622% trickroom..................... 0.66397% hailoffense................... 0.54247% sandoffense................... 0.51338% monotype...................... 0.46033% multiweather.................. 0.21733% hailstall..................... 0.07358% monorock...................... 0.06845% dragmag....................... 0.06161% monoelectric.................. 0.05818% monowater..................... 0.05305% monoice....................... 0.04963% monopoison.................... 0.04278% monograss..................... 0.03936% monoflying.................... 0.03936% mononormal.................... 0.03936% monofire...................... 0.03765% monodragon.................... 0.03423% monoground.................... 0.03080% monoghost..................... 0.02909% tailwind...................... 0.02567% monofairy..................... 0.02396% monosteel..................... 0.02054% monofighting.................. 0.02054% monodark...................... 0.01540% monopsychic................... 0.01369% tricksand..................... 0.01198% trickrain..................... 0.00856% rainstall..................... 0.00342% monobug....................... 0.00171% tricksun...................... 0.00171% Stalliness (mean: -0.612) -2.5|## |### -2.0|###### |############# -1.5|################### |########################## -1.0|############################ |############################## -0.5|############################# |############################ 0.0|################## |############## +0.5|######### |##### +1.0|### |### +1.5|# |# +2.0|# |# +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%