weatherless...................77.89085% offense.......................45.55536% hyperoffense..................30.87173% balance.......................17.82435% sand.......................... 9.48134% rain.......................... 8.41297% voltturn...................... 5.05679% semistall..................... 3.19347% rainoffense................... 3.10910% stall......................... 2.55509% sun........................... 2.28416% choice........................ 2.25013% hail.......................... 2.12977% sandstall..................... 1.02072% sunoffense.................... 0.74369% trickroom..................... 0.68925% hailoffense................... 0.58376% sandoffense................... 0.51822% monotype...................... 0.25466% multiweather.................. 0.19721% hailstall..................... 0.11832% dragmag....................... 0.06535% monorock...................... 0.04480% monoice....................... 0.03505% monoelectric.................. 0.02847% monowater..................... 0.02631% monopoison.................... 0.02498% monofire...................... 0.02188% monoground.................... 0.02009% monograss..................... 0.01885% tricksand..................... 0.01733% mononormal.................... 0.01661% monoflying.................... 0.01651% monoghost..................... 0.01636% tailwind...................... 0.01604% monofairy..................... 0.01400% monodragon.................... 0.01384% monosteel..................... 0.01314% monofighting.................. 0.01143% monodark...................... 0.01043% monopsychic................... 0.00842% rainstall..................... 0.00420% trickrain..................... 0.00376% monobug....................... 0.00109% tricksun...................... 0.00015% Stalliness (mean: -0.508) -2.5|# |### -2.0|###### |########### -1.5|################ |######################## -1.0|######################## |############################ -0.5|########################### |############################## 0.0|################## |############### +0.5|########### |###### +1.0|#### |##### +1.5|# |# +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%