weatherless...................73.83426% offense.......................41.34500% hyperoffense..................23.16714% balance.......................22.74512% sand..........................13.83206% rain.......................... 8.35018% semistall..................... 6.72548% stall......................... 6.01726% voltturn...................... 4.91338% sandstall..................... 2.76637% rainoffense................... 2.70548% hail.......................... 2.52762% choice........................ 2.00591% sun........................... 1.67763% sunoffense.................... 0.61908% hailoffense................... 0.58545% trickroom..................... 0.57807% sandoffense................... 0.39551% hailstall..................... 0.34820% multiweather.................. 0.22011% dragmag....................... 0.07757% monotype...................... 0.02295% monoground.................... 0.00903% tricksand..................... 0.00878% rainstall..................... 0.00509% monoice....................... 0.00463% monorock...................... 0.00408% monopoison.................... 0.00183% monoghost..................... 0.00141% monoelectric.................. 0.00125% monowater..................... 0.00078% monofighting.................. 0.00059% monodragon.................... 0.00050% monopsychic................... 0.00030% monograss..................... 0.00029% monofire...................... 0.00024% tailwind...................... 0.00023% monosteel..................... 0.00016% monoflying.................... 0.00010% mononormal.................... 0.00006% tricksun...................... 0.00001% monofairy..................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.200) -2.5|# |## -2.0|### |######### -1.5|########### |################# -1.0|################ |#################### -0.5|#################### |############################## 0.0|################### |################# +0.5|############### |####### +1.0|###### |########## +1.5|### |## +2.0|## |# +2.5|# |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.45%