weatherless...................71.53103% offense.......................31.13859% balance.......................25.23899% sand..........................18.23311% hyperoffense..................15.40071% semistall.....................15.24658% stall.........................12.97513% rain.......................... 8.05520% sandstall..................... 5.58419% voltturn...................... 4.24543% rainoffense................... 2.10779% choice........................ 1.46207% hail.......................... 1.33454% sun........................... 1.14715% hailstall..................... 0.77031% sunoffense.................... 0.42500% trickroom..................... 0.42347% hailoffense................... 0.38457% multiweather.................. 0.30056% sandoffense................... 0.16619% dragmag....................... 0.04550% monotype...................... 0.00728% monoground.................... 0.00613% tricksand..................... 0.00546% rainstall..................... 0.00250% monorock...................... 0.00056% monopoison.................... 0.00051% monoelectric.................. 0.00019% monowater..................... 0.00012% monofighting.................. 0.00010% monoghost..................... 0.00008% monopsychic................... 0.00004% monoice....................... 0.00004% monodragon.................... 0.00003% tailwind...................... 0.00001% monograss..................... 0.00001% monoflying.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% tricksun...................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.272) -2.5|# |# -2.0|## |####### -1.5|######### |########### -1.0|############ |################# -0.5|############### |####################### 0.0|################### |#################### +0.5|#################### |###### +1.0|########## |############################## +1.5|###### |##### +2.0|###### |# +2.5|# |# +3.0|########## more negative = more offensive, more positive = more stall one # = 0.42%