weatherless...................57.37696% offense.......................39.24915% balance.......................35.39627% voltturn......................31.16617% rain..........................22.85761% sun...........................21.90246% hyperoffense..................14.35245% multiweather.................. 7.30848% semistall..................... 6.16392% stall......................... 4.83820% sand.......................... 2.98865% hail.......................... 2.57616% monotype...................... 2.56052% sunoffense.................... 2.32356% rainoffense................... 2.01608% choice........................ 1.56733% rainstall..................... 0.53474% sunstall...................... 0.50102% monofire...................... 0.45070% monosteel..................... 0.33154% monoelectric.................. 0.28580% trickroom..................... 0.27580% monograss..................... 0.24149% monofighting.................. 0.23819% monoflying.................... 0.21381% tailwind...................... 0.15579% sandstall..................... 0.15286% monowater..................... 0.12500% hailoffense................... 0.09425% monodragon.................... 0.09127% monoghost..................... 0.08964% monoice....................... 0.08621% monobug....................... 0.08595% monodark...................... 0.07976% mononormal.................... 0.06796% hailstall..................... 0.06205% monorock...................... 0.05816% monoground.................... 0.05680% monopoison.................... 0.05482% monopsychic................... 0.04436% trickhail..................... 0.02944% dragmag....................... 0.02497% allweather.................... 0.02379% monofairy..................... 0.01701% sandoffense................... 0.01179% gravity....................... 0.00430% Stalliness (mean: -0.042) -2.0|## |## -1.5|####### |############# -1.0|################### |################### -0.5|####################### |########################## 0.0|############################## |########################## +0.5|##################### |############### +1.0|########## |###### +1.5|#### |### +2.0|### |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.43%