weatherless...................56.03165% balance.......................42.06735% voltturn......................41.79238% offense.......................28.89931% rain..........................24.12711% sun...........................23.66866% hyperoffense..................13.19153% semistall..................... 8.32586% multiweather.................. 7.75092% stall......................... 7.51595% choice........................ 2.52860% rainoffense................... 2.32978% sunoffense.................... 2.17226% hail.......................... 2.08957% sand.......................... 2.05075% rainstall..................... 0.83202% monotype...................... 0.82867% tailwind...................... 0.33617% sunstall...................... 0.31141% sandstall..................... 0.17831% trickroom..................... 0.16819% monofire...................... 0.16205% monograss..................... 0.14447% monosteel..................... 0.12576% monofighting.................. 0.09921% monoflying.................... 0.09099% hailstall..................... 0.07193% monoelectric.................. 0.07075% monoice....................... 0.03730% hailoffense................... 0.03626% monowater..................... 0.02696% monodragon.................... 0.01767% monoghost..................... 0.01528% monorock...................... 0.01433% monodark...................... 0.00957% sandoffense................... 0.00864% allweather.................... 0.00855% mononormal.................... 0.00698% dragmag....................... 0.00672% monobug....................... 0.00580% monopsychic................... 0.00252% monofairy..................... 0.00153% gravity....................... 0.00119% monopoison.................... 0.00098% monoground.................... 0.00080% trickhail..................... 0.00014% Stalliness (mean: 0.151) -2.0|### |### -1.5|###### |########## -1.0|############## |########## -0.5|################## |################### 0.0|############################## |########################### +0.5|######################## |##################### +1.0|########### |######### +1.5|##### |#### +2.0|## |## +2.5|##### |## more negative = more offensive, more positive = more stall one # = 0.44%