weatherless...................85.13571% balance.......................45.41992% offense.......................23.67519% semistall.....................18.19881% stall......................... 9.67572% sun........................... 7.38710% voltturn...................... 6.69844% rain.......................... 6.14244% hyperoffense.................. 3.03036% sand.......................... 1.59624% monotype...................... 1.32582% multiweather.................. 1.21024% hail.......................... 0.97399% choice........................ 0.44302% dragmag....................... 0.33922% rainstall..................... 0.27974% monopsychic................... 0.20486% monodragon.................... 0.19823% trickroom..................... 0.19641% sunstall...................... 0.19339% monowater..................... 0.14660% monoghost..................... 0.14284% monoelectric.................. 0.12707% tricksun...................... 0.11768% monobug....................... 0.08994% sandstall..................... 0.08844% monorock...................... 0.08643% mononormal.................... 0.08511% sunoffense.................... 0.08473% monosteel..................... 0.07687% monodark...................... 0.07410% monofighting.................. 0.06943% monoice....................... 0.05601% monofairy..................... 0.05429% monofire...................... 0.05416% rainoffense................... 0.04023% monoground.................... 0.03441% monoflying.................... 0.03280% trapper....................... 0.03238% monograss..................... 0.02532% tailwind...................... 0.01925% monopoison.................... 0.01863% hailstall..................... 0.01430% trickrain..................... 0.01112% sandoffense................... 0.00741% allweather.................... 0.00467% fear.......................... 0.00412% trickhail..................... 0.00244% hailoffense................... 0.00083% Stalliness (mean: 0.521) -2.0| |# -1.5|# |#### -1.0|##### |########## -0.5|############## |################### 0.0|###################### |######################## +0.5|############################## |############################# +1.0|########################### |################### +1.5|############# |########### +2.0|##### |### +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%