weatherless...................87.70641% offense.......................59.07218% balance.......................24.03028% hyperoffense..................13.07380% sand.......................... 4.83374% rain.......................... 3.45283% sun........................... 3.37605% voltturn...................... 3.35875% semistall..................... 2.67748% monotype...................... 1.34090% stall......................... 1.14626% hail.......................... 0.98513% rainoffense................... 0.90024% batonpass..................... 0.50122% monoghost..................... 0.29035% sunoffense.................... 0.28765% multiweather.................. 0.27197% monopoison.................... 0.21303% sandoffense................... 0.18870% monobug....................... 0.15572% trickroom..................... 0.13842% dragmag....................... 0.10543% monowater..................... 0.10273% monodragon.................... 0.08543% monoice....................... 0.08273% monofire...................... 0.07732% hailoffense................... 0.07570% monoelectric.................. 0.07570% tailwind...................... 0.07245% monograss..................... 0.05623% monofighting.................. 0.04704% tricksun...................... 0.04217% monodark...................... 0.03731% trapper....................... 0.03028% mononormal.................... 0.02487% allweather.................... 0.02325% monopsychic................... 0.02163% monoground.................... 0.02001% monoflying.................... 0.01784% monofairy..................... 0.01622% sandstall..................... 0.01298% monosteel..................... 0.01027% gravity....................... 0.00811% monorock...................... 0.00757% tricksand..................... 0.00433% trickhail..................... 0.00216% swagplay...................... 0.00108% Stalliness (mean: -0.315) |# -1.5|#### |########### -1.0|################ |########################## -0.5|############################## |########################### 0.0|###################### |################ +0.5|######### |###### +1.0|### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%