weatherless...................89.44224% offense.......................59.02142% balance.......................24.81717% hyperoffense..................12.13177% sand.......................... 4.85666% voltturn...................... 3.11292% rain.......................... 2.87860% semistall..................... 2.78915% sun........................... 2.22224% stall......................... 1.24049% rainoffense................... 0.94875% hail.......................... 0.71587% monotype...................... 0.52369% monoghost..................... 0.19702% sunoffense.................... 0.17878% batonpass..................... 0.13799% sandoffense................... 0.12084% multiweather.................. 0.10913% trickroom..................... 0.10766% dragmag....................... 0.07386% monopoison.................... 0.07269% hailoffense................... 0.05330% monodragon.................... 0.04620% monobug....................... 0.03960% monowater..................... 0.03239% monoice....................... 0.03178% tailwind...................... 0.02244% tricksun...................... 0.01956% monodark...................... 0.01856% monograss..................... 0.01713% monoelectric.................. 0.01227% monofighting.................. 0.00959% monopsychic................... 0.00813% monoflying.................... 0.00783% sandstall..................... 0.00739% mononormal.................... 0.00711% monoground.................... 0.00687% monofairy..................... 0.00611% monofire...................... 0.00515% monorock...................... 0.00316% monosteel..................... 0.00252% trickhail..................... 0.00153% gravity....................... 0.00150% allweather.................... 0.00079% tricksand..................... 0.00078% trapper....................... 0.00012% swagplay...................... 0.00001% Stalliness (mean: -0.290) |# -1.5|### |########### -1.0|################ |######################### -0.5|############################## |########################### 0.0|###################### |################ +0.5|######### |###### +1.0|### |### +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%