weatherless...................89.72413% offense.......................55.89686% balance.......................30.41472% hyperoffense.................. 9.76742% sand.......................... 7.33685% voltturn...................... 2.86220% semistall..................... 2.18717% stall......................... 1.73383% sun........................... 1.30981% rain.......................... 1.24290% hail.......................... 0.44755% rainoffense................... 0.42135% monotype...................... 0.14387% hailoffense................... 0.07397% dragmag....................... 0.07374% sunoffense.................... 0.06975% sandoffense................... 0.06157% multiweather.................. 0.05936% batonpass..................... 0.05836% trickroom..................... 0.05622% monopoison.................... 0.03187% monodragon.................... 0.02575% monowater..................... 0.02178% monoghost..................... 0.01793% monobug....................... 0.00956% monoice....................... 0.00940% tricksun...................... 0.00910% monodark...................... 0.00681% mononormal.................... 0.00640% sandstall..................... 0.00454% monopsychic................... 0.00439% monofighting.................. 0.00217% monoelectric.................. 0.00202% monoflying.................... 0.00184% monofairy..................... 0.00181% monograss..................... 0.00083% monoground.................... 0.00065% monosteel..................... 0.00045% tailwind...................... 0.00028% monofire...................... 0.00014% monorock...................... 0.00008% trapper....................... 0.00002% gravity....................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.191) | -1.5|## |######### -1.0|############# |################# -0.5|######################### |############################## 0.0|######################### |#################### +0.5|########### |######## +1.0|#### |## +1.5|# |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.59%