weatherless...................90.30890% offense.......................58.99830% balance.......................27.29425% hyperoffense.................. 8.68774% sand.......................... 5.12947% stall......................... 3.12232% rain.......................... 2.95636% semistall..................... 1.89740% voltturn...................... 1.82073% sun........................... 1.16594% rainoffense................... 0.72486% hail.......................... 0.51596% dragmag....................... 0.24578% hailoffense................... 0.17997% sunoffense.................... 0.14216% monotype...................... 0.11102% multiweather.................. 0.07447% sandoffense................... 0.04970% mononormal.................... 0.03700% batonpass..................... 0.03642% trickroom..................... 0.03550% tricksun...................... 0.02646% monoice....................... 0.01793% monoghost..................... 0.01244% monopoison.................... 0.01088% monobug....................... 0.01063% monowater..................... 0.00763% sandstall..................... 0.00604% monodragon.................... 0.00453% monoelectric.................. 0.00222% monopsychic................... 0.00209% monofairy..................... 0.00129% monoflying.................... 0.00129% monodark...................... 0.00115% monoground.................... 0.00096% monofighting.................. 0.00093% tailwind...................... 0.00014% monosteel..................... 0.00005% trapper....................... 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% gravity....................... 0.00000% swagplay...................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.137) | -1.5|## |######### -1.0|######### |################ -0.5|############################## |############################# 0.0|########################## |################### +0.5|######## |####### +1.0|####### |# +1.5|# |# +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.59%