weatherless...................85.35515% offense.......................52.17817% balance.......................25.16788% hyperoffense..................16.84495% voltturn...................... 6.77577% sun........................... 6.61211% rain.......................... 5.33153% stall......................... 2.92728% semistall..................... 2.88173% sand.......................... 2.26084% monotype...................... 1.13211% hail.......................... 0.67488% choice........................ 0.58377% rainoffense................... 0.48760% sunoffense.................... 0.47073% trickroom..................... 0.39312% multiweather.................. 0.23452% sandoffense................... 0.19234% monofire...................... 0.16872% monowater..................... 0.14510% monoflying.................... 0.12485% monodragon.................... 0.11304% monoghost..................... 0.09954% monopoison.................... 0.09280% hailoffense................... 0.08605% monodark...................... 0.07761% monoice....................... 0.07592% monofighting.................. 0.07424% monosteel..................... 0.07255% monobug....................... 0.06749% tailwind...................... 0.06580% sandstall..................... 0.06074% monofairy..................... 0.05736% mononormal.................... 0.04724% monograss..................... 0.04387% monoground.................... 0.04218% monoelectric.................. 0.03881% tricksun...................... 0.03712% monorock...................... 0.02868% monopsychic................... 0.02193% gravity....................... 0.01181% rainstall..................... 0.01181% sunstall...................... 0.01012% dragmag....................... 0.01012% hailstall..................... 0.00169% Stalliness (mean: -0.280) |### -1.5|####### |############### -1.0|######################## |########################### -0.5|############################# |############################## 0.0|########################## |################### +0.5|############# |####### +1.0|##### |### +1.5|## |# +2.0|# |# +2.5| |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.47%