weatherless...................85.99678% offense.......................51.49354% balance.......................25.86126% hyperoffense..................16.08277% voltturn...................... 7.02597% sun........................... 6.41793% rain.......................... 5.06852% stall......................... 3.72980% semistall..................... 2.83263% sand.......................... 2.13685% monotype...................... 0.62485% choice........................ 0.57618% hail.......................... 0.57375% rainoffense................... 0.47241% sunoffense.................... 0.41499% trickroom..................... 0.36736% multiweather.................. 0.19384% sandoffense................... 0.11527% hailoffense................... 0.08509% monofire...................... 0.07893% monowater..................... 0.07603% monoghost..................... 0.07529% monoflying.................... 0.07462% monopoison.................... 0.06129% sandstall..................... 0.05842% monodragon.................... 0.05710% monofighting.................. 0.05138% monoice....................... 0.05115% monosteel..................... 0.03959% tricksun...................... 0.03696% monobug....................... 0.03696% monofairy..................... 0.03377% tailwind...................... 0.02743% monoelectric.................. 0.02586% mononormal.................... 0.02546% monoground.................... 0.02321% monograss..................... 0.02062% monodark...................... 0.01859% monorock...................... 0.01162% gravity....................... 0.00926% dragmag....................... 0.00843% monopsychic................... 0.00717% sunstall...................... 0.00282% hailstall..................... 0.00278% rainstall..................... 0.00140% Stalliness (mean: -0.244) |### -1.5|####### |############### -1.0|####################### |########################## -0.5|############################# |############################## 0.0|######################### |#################### +0.5|############## |###### +1.0|##### |## +1.5|## |## +2.0|## |# +2.5| |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.47%