weatherless...................88.46627% offense.......................48.86408% balance.......................28.21398% hyperoffense..................14.13420% stall......................... 6.30584% voltturn...................... 6.14181% sun........................... 5.12878% rain.......................... 4.37055% semistall..................... 2.48190% sand.......................... 1.68240% choice........................ 0.44655% sunoffense.................... 0.42733% hail.......................... 0.36943% trickroom..................... 0.32902% rainoffense................... 0.32834% monotype...................... 0.22318% sandoffense................... 0.08450% monoghost..................... 0.07157% monofighting.................. 0.03206% monoice....................... 0.02419% tricksun...................... 0.02357% monofire...................... 0.02039% monowater..................... 0.02030% hailoffense................... 0.02030% monoflying.................... 0.01975% sandstall..................... 0.01952% multiweather.................. 0.01743% monopoison.................... 0.01453% monodragon.................... 0.01006% tailwind...................... 0.00804% monobug....................... 0.00489% monoelectric.................. 0.00299% gravity....................... 0.00204% monodark...................... 0.00125% monoground.................... 0.00124% monorock...................... 0.00092% mononormal.................... 0.00052% monosteel..................... 0.00030% monofairy..................... 0.00026% monopsychic................... 0.00002% rainstall..................... 0.00001% sunstall...................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.129) |## -1.5|###### |############## -1.0|################### |######################### -0.5|############################## |############################ 0.0|###################### |###################### +0.5|################## |#### +1.0|####### |## +1.5|## |# +2.0|## |## +2.5|# |# +3.0|## |### more negative = more offensive, more positive = more stall one # = 0.47%