weatherless...................86.79684% offense.......................46.54895% balance.......................29.00699% hyperoffense..................16.80339% sun...........................12.21093% semistall..................... 4.79255% voltturn...................... 3.07502% stall......................... 2.84812% rain.......................... 0.88040% monotype...................... 0.84126% trickroom..................... 0.70772% choice........................ 0.61306% sunoffense.................... 0.56240% monofire...................... 0.30409% sand.......................... 0.10470% monobug....................... 0.10427% monodragon.................... 0.10110% monoghost..................... 0.08211% monosteel..................... 0.07727% monograss..................... 0.07512% tailwind...................... 0.05490% monoground.................... 0.04875% rainoffense................... 0.04268% sandstall..................... 0.03868% monofairy..................... 0.03728% monopoison.................... 0.02161% monorock...................... 0.01869% sunstall...................... 0.01732% monoelectric.................. 0.01717% monowater..................... 0.01698% rainstall..................... 0.01549% tricksun...................... 0.01107% hail.......................... 0.00719% sandoffense................... 0.00604% monoflying.................... 0.00499% monodark...................... 0.00441% mononormal.................... 0.00345% monofighting.................. 0.00337% multiweather.................. 0.00006% Stalliness (mean: -0.217) |##### -1.5|########## |############## -1.0|#################### |############################## -0.5|########################## |####################### 0.0|####################### |#################### +0.5|################# |############ +1.0|######## |#### +1.5|### |# +2.0|### | +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%