weatherless...................79.92519% offense.......................42.64339% balance.......................35.03741% hyperoffense..................20.69825% trickroom..................... 9.35162% rain.......................... 7.98005% hail.......................... 7.85536% hailoffense................... 2.99252% tailwind...................... 2.49377% sand.......................... 2.49377% sun........................... 1.99501% semistall..................... 1.62095% monotype...................... 1.24688% rainoffense................... 0.74813% voltturn...................... 0.62344% sunoffense.................... 0.49875% choice........................ 0.37406% monoice....................... 0.37406% monowater..................... 0.24938% monograss..................... 0.24938% dragmag....................... 0.24938% batonpass..................... 0.24938% multiweather.................. 0.24938% monosteel..................... 0.24938% trickhail..................... 0.24938% monorock...................... 0.12469% trapper....................... 0.12469% Stalliness (mean: -0.306) -2.0|# |##### -1.5|################ |################ -1.0|################# |################## -0.5|######################### |############################## 0.0|################ |########################### +0.5|############ |########################### more negative = more offensive, more positive = more stall one # = 0.46%