weatherless...................92.28609% balance.......................92.10155% trickroom.....................23.63225% offense....................... 5.18051% hail.......................... 3.77244% sun........................... 2.48866% hyperoffense.................. 2.24634% rain.......................... 1.45281% semistall..................... 0.47160% hailoffense................... 0.26980% tailwind...................... 0.01520% choice........................ 0.00210% sunoffense.................... 0.00030% monotype...................... 0.00000% monosteel..................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% sand.......................... 0.00000% multiweather.................. 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.385) -2.0| | -1.5|# |# -1.0|# | -0.5|# |## 0.0|########## |############################# +0.5|######################## |############################## more negative = more offensive, more positive = more stall one # = 0.99%