weatherless...................89.19916% offense.......................43.20337% balance.......................39.98946% voltturn...................... 8.27187% semistall..................... 6.69125% hyperoffense.................. 5.84826% rain.......................... 5.53214% stall......................... 4.26765% sun........................... 4.05690% trickroom..................... 1.63330% sand.......................... 0.68493% hail.......................... 0.63224% sunoffense.................... 0.47418% monotype...................... 0.36881% choice........................ 0.31612% monoghost..................... 0.26344% rainoffense................... 0.21075% multiweather.................. 0.10537% monosteel..................... 0.05269% monofighting.................. 0.05269% monodragon.................... 0.05269% Stalliness (mean: 0.045) -1.5|## |##### -1.0|############## |#################### -0.5|#################### |##################### 0.0|############################## |########################### +0.5|##################### |########### +1.0|######## |##### +1.5|### |### +2.0|## |## +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%