weatherless...................94.02402% balance.......................32.48924% offense.......................23.87724% semistall.....................19.82647% stall.........................17.70041% hyperoffense.................. 6.10664% rain.......................... 5.20722% voltturn...................... 2.27446% sun........................... 0.76073% trickroom..................... 0.42501% sunoffense.................... 0.01197% sand.......................... 0.00789% monotype...................... 0.00390% monoghost..................... 0.00390% rainoffense................... 0.00098% choice........................ 0.00045% hail.......................... 0.00013% monosteel..................... 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% multiweather.................. 0.00000% Stalliness (mean: 0.558) -1.5| |##### -1.0|######## |###### -0.5|# |####### 0.0|############################## |############# +0.5|##### |### +1.0|################# |########### +1.5|# |## +2.0|##### |############ +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.76%